Creative technologist · Random Pixel Media · Kansas City
I take ambiguous problems apart until they’re buildable.
I break silos between creative, technology, and business, and solve problems that don’t fit neatly into one discipline. Twenty-five years across design, film, writing, and code. I build the thing myself, then test whether it actually worked.
A
Simulations
Live models that run in the browser.05
The Drive-Thru TimerInteractive · eight decisions, about three minutesYou just took over Store #1147. It runs 4:22 average speed of service and a 5.0% margin. District’s plan is 3:30 and 8.5%. The review is in eight weeks, and nobody has said what happens if you miss. Making plan is the easy part.
Gradient Walker: an organization eating its way downhillExperiment · live simulation + a companion essay
Headless: why nobody is really steeringExperiment · agent-based simulator + a study
Time Given, Time Taken: the end of the attention raceExperiment · live simulation + an essay
Chladni Volume: standing waves in three dimensionsExperiment · live WebGL particle simulationB
Tools & products
Software for real teams, and for my own practice.04The model is not the pipeline: a local generative UGC workflowSelf-directed · local video generation, evaluation and finishing
FIT: turning an agency’s judgment into softwareLevel 343 · product design + full-stack development
Calliope Writer: an AI writing partner that shows its editsSelf-directed · AI-assisted long-form writing app · in beta
The Design Compiler: the model never drawsApplied ML · vector tooling · runs fully local
FIT: turning an agency’s judgment into softwareLevel 343 · product design + full-stack development
Calliope Writer: an AI writing partner that shows its editsSelf-directed · AI-assisted long-form writing app · in beta
The Design Compiler: the model never drawsApplied ML · vector tooling · runs fully localC
Real-time & film
Unreal Engine systems, and the films made with them.04
Lee Shore Ocean: a sea the whole stack agrees onUnreal plugin · cascaded-FFT ocean simulation + three-tier buoyancy
The Pixel River proof-of-concept reelPixel River Pictures · written, directed, produced solo in Unreal EngineA short, then the work. Branded entertainment argued in its own medium: every ad in its world is fictional; yours could be real.
BuildingMatter: from descriptor to rubbleUnreal plugin · procedural buildings, destruction-ready
Automotive money-shot montagesUnreal Engine · cut to music, shot like a spotD
Brand & client work
Identity systems, and what turned up underneath them.04
The branding project that turned into a diagnosisBrand identity + operational diagnosis · client under NDA
Parody, traded for provenancePublished spot, label system, packagingA Missouri sauce brand headed for grocery shelves needed to grow up without selling out. The move was provenance: trade the cartoon prisoner for the real penitentiary already sitting in the founder’s family story.Successment: one talk, a month of contentCreative direction · brand system, content engine, social, videoThe brand already had roots. What it lacked was a way to stay consistent without the founders improvising it every week. I formalized the system, then built the content engine that ran on it.
Know before they goSelf-directed · fictional client, real positioning and brand workE
Writing
Essays, a long read, a screenplay and short fiction. All readable here.06
Why the Best Ad Is a ShowEssay · the branded-entertainment thesis
The Attention LedgerEssay · the economics of attention
You’re Why We Can’t Have Nice ThingsEssay · trust, and who profits from breaking it
The Billionaire TrapLong essay · systems thinking · unrelated to the book
EvildoersFeature screenplay · the opening sequence reads here
AuditedShort fiction · a comedy of infernal paperworkFiction & screen