About
Random by design.
The name is older than the resume. Random Pixel Media started decades ago as a joke about my own brain (ADHD as a business model) and became the truest thing I’ve ever branded. Random, because I never met a craft I didn’t want: design, code, film, writing, systems, games. Pixel, because all of it lives in the digital grain. Media, because making things is the constant.
Here’s what the wandering actually built: a creative who can trace a revenue leak to a failing backend service and fix it. A brand designer who ships the website too. A writer with an optioned screenplay, a thesis about why the best ad is a show, and a proof-of-concept reel produced solo in Unreal Engine that proves it. A builder whose client tooling runs on the same judgment his brand books preach.
The newest chapter is a practice, not a toolkit: I work AI-native. Not AI instead of craft; AI extending skills built over decades of doing the work by hand. The specifications, the architecture, the taste, and the final call stay mine; the tool does the labor. The software on this site, and the site itself, were built that way.
I break silos between creative, technology, and business, and solve problems that don’t fit neatly into one discipline. The randomness was never the bug.
Timeline
- 2001Random Pixel Media starts as a joke about my own brain.
- 2000sBrand and identity work; design becomes the day job.
- 2010sCopy, content, and creative direction across agencies and clients.
- 2020sCode joins the toolkit: product design, AI-directed development, Unreal.
- 2025Pixel River Pictures: a proof-of-concept reel produced solo, and a thesis with proof.
Resume